Today the American Go Association published an article I wrote. It’s a reflection on an older article published in the Buddhist journal, Tricycle: The Buddhist Review. Bill Cobb, a well-known figure in the American go scene, leans on his love of go and a lifetime of scholarship as a professor of philosophy, to reflect on go as a path to enlightenment.
One method of producing a 3D sphere is using a subdivision surfaces algorithm. Starting with only four equilateral triangles (making a pyramid), you then subdivide each triangle into four, smaller equilateral triangles. After the subdivision, the distance from the sphere’s origin to each new vertex is normalized to the radius of the sphere. Repeat the process any number of times to continue dividing the surfaces. With enough triangles, the final mesh will appear as a smooth, curved surface.
Below you’ll find a video that demonstrates a small application that I developed in Codea as a way to explore some important concepts that I’d like to master and then apply to future development, be it in games or in data and algorithm visualization.
Some years ago, Michael Rose was generous enough to create this digital portrait of a good friend of mine. To this day, Tanaka-san and I still meet up every week to play Go. We’ve kept this up for over 15 years now.